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GDI infantry squads supported by armored walkers began a search and destroy mission for the SAM sites, quickly taking out the Nod forces on their side of the waterway dividing the region and destroyed the SAMs. GDI reinforcements could arrive by air if the Nod SAM sites that were littered around the base were taken down. McNeil quickly took command of Hammerfest base and had its forces back up the defense emplacements while they were still repairing or brought back online. While this was happening the Nod forces were destroying the Firestorm wall sections at the bridges and quickly preparing a counterattack.
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Hammerfest's defences were either dysfunctional or in badly need of repairs.
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Once the Firestorm Generator and the GDI Construction Yard were recaptured, the rest of the base was restored to its proper colours.
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This turned the Firestorm defences offline and the GDI forces took out the Nod infantry standing guard at the innermost center of the base. Engineers reactivated the Barracks and War Factory before capturing the two power plants at the base perimeter. Wanting to recapture the base relatively intact, McNeil ordered the Hover MLRS to destroy a concrete wall and allow the amphibious APC to infiltrate the base perimeter. Destroying a weak cliff side they emerged into a Tiberium field. Instead the GDI team retreated back to the waterways from the recently destroyed outpost.įrom the waterways the GDI team saw the base. However the nearest bridge to Hammerfest base was barred by one of the Firestorm emplacements, and prevented the rockets of the Hover MLRSes from penetrating the walls. Crossing land a few times, the GDI team evaded the numerous Nod patrols and even took out another infantry outpost from the waterways. The Hover MLRSes proved their versatility to fire over cliffs and destroyed some Nod power plants, bringing the Obelisk offline, as well as a Hand of Nod. At one point an Obelisk of Light barred further access to the GDI team. The hover MLRSes and the APC navigated their way through the waterways, taking out lone Nod units and salvaging repair crates. The bridge was destroyed and cut off any more Nod reinforcements en route to Hammerfest. McNeil had access to three Hover MLRSes, who demonstrated their usefulness by attacking Nod transports on the bridge, and an amphibious APC carrying GDI engineers. Water assault remained to be the only option. All land routes to the base was cut off as Nod reactivated the Firestorm defence systems to prevent GDI recapture. Nod had already overrun the base by the time GDI arrived in the region. Solomon ordered commander McNeil to retake Hammerfest, something which was personal for McNeil, as his brother Jake was at Hammerfest at the time of Nod's assault. Furthermore, the base housed sonic crystals that could be weaponized for use against Nod.
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The base was in danger from being overrun by Nod forces despite its supposed invulnerability due to its Firestorm barriers. After Vega's island had been obliterated by Kane's nuclear strike, General Solomon received a distress call from GDI's Hammerfest Base in Norway. Objective Three: Destroy all Nod forces in the area.Objective Two: Re-capture the base with engineers.Objective One: Find a way back to the GDI base.Once the base is back in GDI hands, destroy all Nod forces in the area. Using hover MLRS and waterways for access, find a way back to the GDI base and re-capture it. The Firestorm walls block direct approach, so another route must be found back into the complex. Hammerfest base has been overrun by Nod troops.